Banished Wizard Wiki
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Main game UI explanation needed. Add paragraph for all UI components, boxes, buttons, so on. Replace screenshot with one that has all the UI elements but with minimal other content.


Main game interface[]

Top bar[]

This is where all the non-diegetic (outside of the game context) UI elements are located. From left to right it has the game title ("Wizard Banished" if you wasn't sure), a mute and a skip button for the music, a load and save button for managing save files, a "bar" of some kind that represents your balance of good vs evil with green filling in from the left for good and red from the right for evil (the bar in the above image is full red due to it being the start of a run), buttons for achievements and for reporting bugs, a button for a link to the discord server (which is probably how you found this wiki), "Right click multiplyer" with buttons for 10x, 100x, a suspicious gap, 1000x, and finally a button for the settings window and a online button for cloud saves. The rest of the space is taken up by the log window.

Energy tower[]

One of the UI elements that is there from the beginning without needing to be unlocked. Shows your current stamina in a blue bar on the left, with your current attack and defence next to it, on the right it has your HP in a red bar with your current star barrier and fireball spell levels to the left.

Magic tower[]

This appears once you first start gaining mana (multiple methods). and will show your amount/cap of scrolls, stars, timedust, star books, forest books, warrior books, and much later on, wizard books. There is also a bar on the right showing your mana.

Wizcoin trade[]

This UI element only appears once you obtain the "Wizcoin trade" Novice levels perk. It shows your gold in a yellow bar on the left and then shows your amount of Wizcoins, the current market value and buttons to buy or sell at the bottom.

Wizard level[]

This is another UI element that is shown from the very beginning. This is where you will spend gold in order to increase your wizard level to obtain Novice levels and then Apprentice levels (wisdom locked) and eventually Artisan levels (unlocked via Memory upgrades)

Pond / Forest[]

The Forest is one of the first things you unlock by clicking "Go to forest" in the hallway.

The Pond is unlocked a bit later when you first start gathering timedust

Village[]

The Village is unlocked around the same time as forest but most of the features aren't available until later on., some only after a few resets.

Wizard tower / Spells[]

The Wizard tower is where all your production buildings will be located, with each requiring a different amount of space and other materials to build. It is also where you will be able to craft scrolls and the different kinds of books. There is also multiple activites that you can do such as Clearing space, Observe stars, and Mine Wizcoin

Quests / Hallway[]

This is another UI element what it shown right from the start. Initially Hallway will be where the events to unlock the Forest, the Village, alongside numerous other elements of progression with the main quest slot visible on the right. There will also be a tab for Quests which can be clicked to view all of your quest slots locked or otherwise.

Garden / Adventure / Map / Learn[]

This UI section can be unlocked through 2 different ways, both from Novice levels. This be by either obtaining Garden, which also reveals the Learn tab (unsure why), or by obtaining the the Map perk, which then also reveals the Adventure tab and the Learn tab as well.


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