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The map is unlocked from a level up perk and unlocks adventures. Hovering over a location will indicate unclaimed rewards, its danger level, and the next level for getting a big reward. These are gained after battles 1, 5, 10, 25, 50, 100, 666, and 1000 in each location.

Currently, most of the map is unexplorable; only the northwest region is open.

The Danger of most locations increases by approximately 25% of the starting Danger each time it is cleared. The Time Tower increases in difficulty much more sharply.

Name Starting Waves Unlock requirement Notable/ unique rewards Description
Your Tower 1 15 None Healing Spell
Deep Forest 5 10 None Barrier Spell
Village Defense 9 12 None Villagers
Snail’s Grotto 13 15 Deep Forest Gold Mine
Fire in the Nights 17 15 Deep Forest Fireball Spell
Cursed Newtlands 21 12 None Familiar (Curses)
Gold Mine 29 9 Snail Grotto 50 Gold/s
Dungeon Moscarparte 37 5 New Discoveries Arcania, Blissworf
Demon’s Citadel 45 15 New Discoveries
Opula Al Dwarfo 49 5 New Discoveries 500 WizCoin
Nevernding Sorrows 57 100 None
Wight Stones 65 10 None Broom, Scintique, Blissworf
Wasteland Sleeping Forest 89 10
Meadow 101 8 Upgrade Dexterity, Wheat
Merrishore Monastery 117 15 Church Quest
Dark Forest 157 10 Lich Quest Blissworf
Loco Dungeon 205 7 Gunther #1 Forest Clan, Sleepka Bonus
Imp’s Dreath Tower 217 8 Unlock Oracle
Oracle 237 5 Clear Imp's Dreath Tower Time Fish
Hidden Laboratory 277 8 Gunther #2 Laboratory
Samuerte 297 6 Gunther #3
Cairo 357 5 Quest, -2 Scintique
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