Pretty sure this is everything now (might be missing a traveling event tho still)
Serephene Wants you to help her build a ship
warning: requires a LOT of scintque to be successful
Ship Creation[]
This is where scintque spending will take place and determine how equipped you are for the voyage ahead.
Quest Name | Outcomes |
---|---|
serephine approaches | build ship - -3 scintique -1000 materials build bigger ship - -6 scintique -1.4k materials +5 cargo space not now - puts quest on hold refuse - cancels the quest for the current reset |
seraphine returns(outfitting ship) | scintique torpedo - -1 scintique +1 scintique torpedo (no apparent limit) build hull - -2 scintique +3 ship HP hold - allows you to gather more scintique before finalising ship set sail - start the expedition |
Traveling[]
While a more kitted out ship has a better chance of making it all the way, there is still an element of randomness due to the events that might happen (or might not). There is also a possible achievement to be earned during this section. The main aim of this section of the quest line is to make it through enough random events to reach the island, as long as you reach the island with at least 1 HP you can return safely. However, certain events or options will "expedition delay", receiving 15 or more of these will mean that you wont make it to the island in time to get any of the treasure. A lot of events can happen duriing this phase it seems.
Event | Outcome(s) |
---|---|
Bad Wind | +1 expedition delay |
Good wind | -1 expedition delay |
Pirates | attack -1 HP + 100k XP fire torpedo -1 scintique torpedo +100k XP |
Siren | +3 ship hp |
Lost in mist | +2 expedition delay |
Calm waters | NOTHING |
Shipyard | fix ship - +3 expedition delay +2 HP refuse - continue expedition |
Harbor | +1 cargo boost (different to space - essentially each previous hull upgrade now gives extra cargo space ) |
Sady bargain | -2 Scintique torpedos +3 ship HP -1 scintique torpedos -2 expedition delay refuse |
Old Sailor | +3 cargo space |
Kraken (rare) | flee - -5 HP fire 1 torpedo - -1 Scintique torpedo -4 HP fire 5 torpedos - -5 Scintique torpedos +2m XP (POG) + acievement |
Icebergs | navigate - +2 delay clear path - -1 scintique tornado power through (check name) - -3 HP |
Island with torpedo | +1 scintique torpedo (pog?) |
Dreath Ship | flee - -3 HP panic - -3 HP fight - -3 scintique torpedos +1000k XP |
Magus ship | Attack - -3 HP +300k HP fire torpedo - -1 Scintique torpedo -1HP +300k HP fire 2 torpedoes - -2 Scintique torpedoes +300k HP |
Whirlpool | - -2 HP (rip me i guess) |
Rock Formation | -3 HP (wow thanks) |
Scurvy | +3 Expedition delay |
Island[]
If you had enough hp to make it through the voyage and didnt accumulate 15 or more delays then you will have made it to the island.
Clicking "Go On" will bring up an image covering the whole game screen of the treasure room. There is a possible achievement in this room which is solvable without any outside hints.
Clicking on the treasures will add it to the cargo hold and use up space, a few of the items are single use (such as the sword and the dwarf doll), but other are repeatable. Once you are happy with what you got then you can click set sail and get your rewards. Once you return with the treasure a new quest should become available from a time snail where he will unlock a modify reality option (not really sure what it does tho but its single use and 15k fiddles)
Treasures
Name | cost | Reward | description | Repeatable |
---|---|---|---|---|
Malcom | -5 Cargo space | +80k attack | "Malcom" - a legendary that deals massive damage. How it does so, is hard to say, but it does. | no |
Dwarf Statue | -7 Cargo space | +50k defence | This statue, built by a tribe of dwarves and charged up with energy from their halls, greatly boosts its owners defence. Its eyes also glow in the dark, making it essential for any night party. |
no |
Arcania plans | -1 cargo space | +5 max arcanium | Plans to build a bigger arcania | YES |
Chest with gold | -1 Cargo space | +3m gold
+3m max gold |
Sturdy chest filled with gold. Transport the whole thing and you'll bring back the gold along with its storage |
YES |
Golden cross | -6 Cargo space | +3 rain growth boost
(after a priestess quest) |
This gilded cross must be incredibly valuable. Maybe its entirely gold, hard to say. It doesnt seem to be magical - it doesnt even glow or anything - but Seraphine things its a fine piece of treasure. |
no |
Godly scrolls | -1 Cargo space | +5 godly scrolls | Divine Scrolls! Godly scrolls are scroll from the gods and they are difficult to obtain - god usually give them to mortals in exchange for a favor. Why is it that the smallest things are the hardest to transport? |
YES |
Antidote | -1 Cargo space | +30 poison antidote | Vials of antidote guaranteed to cure poison. did someone really stash antidote in with the treasure? | YES |
Elixir of life | -1 cargo space | +5 elixir of life | Elixir of life! It restores a lot of health and it increases maximum health. Hopefully, Seraphine doesnt break it on her way home. |
YES |
Runes | Sheet with runes and their translations. | |||
Time urn | -4 Cargo space | +50 max Timedust
+ 0.1/s timedust |
This urn can hold timedust and even produce it on its own. If you as Seraphine for a better description she will say "it looks magical". |
twice only |
Wizard book storage | -6 cargo space | +1 max wizard books | Storage for one precious wizard book. | YES |
Wizard books | -2 cargo space | +1 wizard book | These dusty books are actually wizard books. They will be challenging to transport, but Seraphine can handle it. |
YES |
Book of time magic | -8 cargo space | ᵒForward time (no idea what
this actually does) |
"Move forward with this experimental spell, At your own risk." - Seraphine says. "There's also a big skull drawn on it" she adds. The book is old, almost falling apart, and transporting it will be very challenging |
no |
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